Luminary (1)
The appointed figurehead of the gang. A powerful voice, their word is absolute, holding final say in all disputes as well as deciding which jobs are taken on. Every aspect of the settlement falls beneath their guidance, they must be prepared for anything and willing to offer counsel to all who seek it. The Luminary is also responsible for managing diplomacy and negotiations with other packs or guilds.
The Umbrous
Infernus' Shadow (1)
Lead Enforcer. Hand selected for their devotion to the gang. Tasked with leading fellow enforcers whenever defending the settlement or carrying out approved jobs. It is considered a high honor to be trained by them. Offers counsel to the Luminary and may take temporary charge in their absence.
The Light of Infernus (1)
Bookkeeper and Camp Administrator. Hand selected for their trustworthiness. Manages and keeps records of the gang’s finances including individual spendings as well as earnings and donations made toward camp provisions. It is their duty to inform the Luminary if stocks are running low as well as collect the debts owed. They must report names of those who do not contribute to the settlement.
Dancing Flames (∞)
Beings who have shown dedication to their craft and, in turn, the settlement itself. Their expertise helps all to thrive and it is encouraged to call upon them for any special requests. Specific jobs may be listed on profile in place of rank title but will be tracked in the pack table.
Potential Occupations: conman, grifter, thief, enforcer/defender “gunman”, debt collector, scout, hunter, gatherer, butcher, cook, handmaid, priest/reverend, stable hand/livestock handler, medic/healer, herbalist, pyro, leather maker, etc.
Smoldering Embers (∞)
Enkindled souls mentoring beneath one skilled in their prospect profession, working toward obtaining an official duty within the settlement. They may ask any who hold their duty of interest for apprenticeship, however, should none hold the desired job the task of training falls upon the Luminary’s shoulders. Must be 1 or older to be an apprentice.
Pariahs (∞)
Those of age and without rank, such creatures have not shown any interest in honing their skills. Such are beings to be watched for if they do not pull themselves together and contribute there is risk of being run off. All must contribute here. We have no room for freeloaders. Must be 2+ and jobless to be considered a Pariah.
Exceptions to the Rule: Any held under servitude to the gang will also be placed in this rank until their trustworthiness can be proven.
Kindling
Cinders (∞)
Young. Cherished beings, they are the future of the gang and all must work to keep them safe. Each member of the gang are expected to treat them with civility as if they were their own.
Ashen (∞)
Elders. Retired from their duties and given reprieve. While less is expected of them when it comes toward material contribution to the gang, they are often tasked with watching the young. Their wealth of wisdom is respected and they may offer guidance to any who seek it.
Wayward Souls (∞)
Beings who are not officially a part of the settlement but are harbored beneath their protection. Only the Luminary may approve a request for sanctuary, should any be found sheltered without prior approval there will be consequences lest one is granted leniency. The Wayward are judged on a case by case basis though more often than not mercy has been shown toward desperate outsiders.
The Wanted (∞)
Betrayers. Those who have committed unforgivable acts upon the gang as a whole or its members. Such beasts often hold bounties upon their heads and, if captured alive, may be brought before the Luminary to face punishment. Dependent upon the severity of their crimes they may be branded or executed outright.