sonder winter 1711

Infernus: Pack Information


Luminary

from Éireland
age
5 years old
gender
Male
size
Large
scent
lemongrass, leather + smoke
supporting
Uninvolved
home
Serenity Falls
writer
Cipher

(add custom pack logo)

General Information
Rootin' Tootin' Outlaws
Pack Benefit
+5 health in combat
Common Pack Languages
Gaelic + English
Joining
OOC vs IC Joining
(assumed talk with luminary to join OR preestablished pack member vs ic thread with luminary)
Outsider Relations
(feelings toward all other established packs / loner bands: enemies, poor, neutral, good, allies
add custom symbols for this + link names to other packs info threads when posted)
Active Packs
Claddagh River Pack
Unknown - Neutral

Infernus and the Claddagh have had no official interactions.
Order of the Faethful
Unknown - Neutral

Infernus and the Faethful have had no official interactions.
Loner Bands
None
morally ambiguous opportunists
Laws
"A man's got to have a code, a creed to live by, no matter his job" ~ John Wayne

I. First and foremost, all must work towards the betterment of Infernus. The spoils of hunts and odd jobs are to be shared with the pack as a whole. All must provide, that is how we will thrive. If one cannot contribute for an extended period of time they risk being run off.

II. Never willfully bring trouble back to camp. This is our safe haven and all should attempt to keep it that way. However, should the unthinkable happen, all able bodied souls are expected to defend our home through whatever means possible.

III. Do not con or steal from those within the settlement. Such skills are to be used solely against beasts outside of our little family.

IV. Wolves of any creed, birth, or status are welcome to join our ranks yet any attempt to hold manners of birth over another will not be tolerated. So called ‘noble’ blood means nothing here nor do the lands which bore you. By joining us that past is shed leaving nothing but what is done from then on out.

V. Creatures harbored under sanctuary are to be treated as equals. They are not lesser to us simply because of facing more dire circumstance.

VI. Members are free to come and go as they wish from the settlement but let it be known unannounced returns and lengthy disappearances will always be met with question. If one desires to leave permanently it is advised to speak with the Luminary over such matters.

VII. Outsiders wishing to join must call from the borders. There any within the settlement may greet them but only the Luminary or Umbrous may officially accept them. Any trespassers, whether prospecting members or not, will be held accountable for their actions.

VIII. Traitors of Infernus are to be swiftly extinguished.
yeehaw
Festivals
--
made by rae + cipher, for Infernus only
06-08-2024, 06:21 PM

Luminary

from Éireland
age
5 years old
gender
Male
size
Large
scent
lemongrass, leather + smoke
supporting
Uninvolved
home
Serenity Falls
writer
Cipher

Infernus
Leadership
Luminary
The Umbrous
Infernus' Shadow
The Light of Infernus
The Pack
Dancing Flames
Smoldering Embers
Pariahs
--
Kindling
Cinders
--
Ashen
--
The Vagabonds
Wayward Souls
--
The Wanted
--
Updates
News
☆ --
Current Events
☆ --
Extra Information
☆ --

Rank Descriptions
Leadership
Luminary (1)
The appointed figurehead of the gang. A powerful voice, their word is absolute, holding final say in all disputes as well as deciding which jobs are taken on. Every aspect of the settlement falls beneath their guidance, they must be prepared for anything and willing to offer counsel to all who seek it. The Luminary is also responsible for managing diplomacy and negotiations with other packs or guilds.
The Umbrous
Infernus' Shadow (1)
Lead Enforcer. Hand selected for their devotion to the gang. Tasked with leading fellow enforcers whenever defending the settlement or carrying out approved jobs. It is considered a high honor to be trained by them. Offers counsel to the Luminary and may take temporary charge in their absence.
The Light of Infernus (1)
Bookkeeper and Camp Administrator. Hand selected for their trustworthiness. Manages and keeps records of the gang’s finances including individual spendings as well as earnings and donations made toward camp provisions. It is their duty to inform the Luminary if stocks are running low as well as collect the debts owed. They must report names of those who do not contribute to the settlement.
The Pack
Dancing Flames (∞)
Beings who have shown dedication to their craft and, in turn, the settlement itself. Their expertise helps all to thrive and it is encouraged to call upon them for any special requests. Specific jobs may be listed on profile in place of rank title but will be tracked in the pack table.

Potential Occupations: conman, grifter, thief, enforcer/defender “gunman”, debt collector, scout, hunter, gatherer, butcher, cook, handmaid, priest/reverend, stable hand/livestock handler, medic/healer, herbalist, pyro, leather maker, etc.
Smoldering Embers (∞)
Enkindled souls mentoring beneath one skilled in their prospect profession, working toward obtaining an official duty within the settlement. They may ask any who hold their duty of interest for apprenticeship, however, should none hold the desired job the task of training falls upon the Luminary’s shoulders. Must be 1 or older to be an apprentice.
Pariahs (∞)
Those of age and without rank, such creatures have not shown any interest in honing their skills. Such are beings to be watched for if they do not pull themselves together and contribute there is risk of being run off. All must contribute here. We have no room for freeloaders. Must be 2+ and jobless to be considered a Pariah.

Exceptions to the Rule: Any held under servitude to the gang will also be placed in this rank until their trustworthiness can be proven.
Kindling
Cinders (∞)
Young. Cherished beings, they are the future of the gang and all must work to keep them safe. Each member of the gang are expected to treat them with civility as if they were their own.
Ashen (∞)
Elders. Retired from their duties and given reprieve. While less is expected of them when it comes toward material contribution to the gang, they are often tasked with watching the young. Their wealth of wisdom is respected and they may offer guidance to any who seek it.
The Vagabonds
Wayward Souls (∞)
Beings who are not officially a part of the settlement but are harbored beneath their protection. Only the Luminary may approve a request for sanctuary, should any be found sheltered without prior approval there will be consequences lest one is granted leniency. The Wayward are judged on a case by case basis though more often than not mercy has been shown toward desperate outsiders.
The Wanted (∞)
Betrayers. Those who have committed unforgivable acts upon the gang as a whole or its members. Such beasts often hold bounties upon their heads and, if captured alive, may be brought before the Luminary to face punishment. Dependent upon the severity of their crimes they may be branded or executed outright.
made by rae + cipher, for Infernus only
(This post was last modified: 06-25-2024, 08:12 PM by Jesse.)
06-08-2024, 06:21 PM
Users browsing this thread: 2 Guest(s)